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Thursday, 19 April 2018

Neil Gaiman’s Sandman: What Dreams Cost



I Study the active vocabulary and focus on Ukrainian equivalents of English words.


intensely – дуже сильно
sweeping – широкомасштабний
personification  уособлення
vision – видіння
zero in on  спрямувати увагу на
issue – випуск
overhear  підслуховувати
pine – скаржитися
playwright  драматург
strike a  bargain  укласти угоду
entice спокушати
earthly – земний
realm  царство
cost – вартість
meditation  роздум
nuisance – перешкода, неприємність
intermission  антракт
contemporary – сучасник
academia  наукові кола
overshadow – затьмарювати
tempest – буря
fulfil – виконувати
raid – здійснювати наліт
brunt – головний удар
depredation – розкрадання
plot – сюжет
prior source – попереднє джерело
register  запам’ятовувати
last – зберігатися
average  пересічний
epitomize – втілювати
supplant  витісняти
apropos  відповідно
endure  витримувати
ash – зола
incomplete  недосконалий
vessel  посудина
singular  винятковий
propel – просувати вперед
appreciation  оцінювання
pull  on – залучати
vast  величезний
reference – посилання
relish – насолоджуватись
span  охоплювати
framework  рамки
highlight – виділяти
amend – змінювати
obliterate – стирати з пам’яті





II Watch the video and fill in the gaps with the words from the list. There are some words you don’t need to use.



effect on it;  epic; sleep; part; meeting; context; cereal; presence; Morpheus; visions; mother;  clique; present;  Thames;  wanted; piece; path; own;  consume; a waking; question ; hundred; mankind; desires; million;  agreement; commonly; asleep; forbear;  pining; dead; troupe; tavern; dry;   right;  relish;   dread; realm; barren;  enticed; forbearing;  playwright; awake; themes; figure; last ; exchange; loop;  meanings; calmingly; feebly; affected; fission;  explore; unique; series; owe; disappearances;  character; desire; wanted; morbid;  manning; fast; Midsummer; middle; preparing; getting; enlist;  appearances;  mortals; driven; intensely; die; habitats;  sister; wish; forgetting; genius; whine;  vessel;  hotel;  part;   inhabitants; details; bargain; feeling; overhear; beginning; prize;


Neil Gaiman’s ‘Sandman’ was the first 1)________ of art that I was 2)________ interested in. The first thing that 3)________ me so powerfully that I was 4)________ to understand: “Why?” I 5)________ so much to Gaiman’s sweeping 6)________ about the Lord of Dreams. It started me on a 7)________ that’s led to here. Dream or 8)________, as he’s most 9)________ called in the 10)________, has done the same for a lot of people. Indeed, when Gaiman made his lead 11)________ the personification and master of dreams, he played on both 12)________ of the word: the 13)________ we have when 14)________, and the wishes that 15)________ us when 16)________.
There is so much to 17)________ in Sandman and I may do more on this. But today I want to zero in on the 18)________ place that William Shakespeare has in the series, and how his 19)________ helps Gaiman communicate some 20)________ about writing, dreams, and 21)________. Shakespeare makes three 22)________ in ‘Sandman’’s 75 issues. The first time we see him is toward the 23)________ of the series in the 24)________ of another person’s story. Dream and his 25)________ Death make an 26)________ in a 14th century 27)________ when they overhear a man saying that the only reason people 28)________ is because everyone does it. Death agrees not to take this man, Hob Gadling, until he 29)________ it, and Dream agrees to meet him in the same bar once every 30)________ years to discuss how he’s 31)________.
On their second 32)________ in 1589 Dream and Hob 33)________ a man named Will Shekespear 34)________ to his friend and fellow 35)________ Kit Marlowe about his great 36)________ to give men dreams “that would live on after I’m 37)________”. So Dream strikes another 38)________ with him, the 39)________ of which we learn on their second meeting. This time on the South Downs of Sussex, England, where Shakespeare’s travelling with a 40)________ of players is 41)________ his new play ‘A 42)________ Night’s Dream’. This play, we learn, was written for Dream one of two plays about dreams in 43)________ for Shakespeare becoming the 44)________ we know today, the 45)________ for the great stories of 46)________. Shakespeare’s troupe are 47)________ to perform for the real 48)________ Faerie who are visiting the earthly 49)________ at Dream’s invitation, perhaps, for the 50)________ time. In the process of this story, which takes place toward the 51)________ of the series, Dream begins to 52)________ if he was right for giving Shakespeare what he 53)________. “He did not understand the cost”, - he says: “54)________ never do. They only see the 55)________ their hearts 56)________, their dream… But the price of 57)________ what you want is getting what you once 58)________.”




III Watch the video again and choose the correct option to complete the sentences.



Here we begin to see the propose/expose/purpose behind Shakespeare’s exclusion/inclusion/solution in this series. Through Shakespeare an prologue/analogue/epilogue for Dream and Gaiman himself, we get a medication/relaxation/meditation not only on genius/genii/genial, but on the cost of genius. And for Gaiman that cost is perspiration/precipitation/isolation, isolation of all shape/lines/forms. In this issue we meet Hamnett, Shakespeare’s one/don/son. Shakespeare seems to regard Hamnett as a musing/nuisance/annoyance, and Hamnett comment/forgets/laments to another actor: “He’s very distant/extant/stance. He doesn’t seem like he’s really there paramour/anymore/more. Not really. It’s like he’s somehow/anywhere/somewhere else. Anything that happens/happening/happening, he just makes stores/stored/stories out of it. I’m less real than any of the characteristics/characters/plots in his plays.” In his eagerness to write great stories Shakespeare becomes agitated/isolated/disconnect from his family and his life. Such is the lost/lust/cost of extreme/extremely/stream focus. But jerks/worked/works of genius also become isolated from their text/subtext/context. At the intention/intermission/transmission of the play Dream wakes/breaks/makes the news to Shakespeare that his friend Christopher Marlowe has been fulfilled/foiled/killed. The timing/tense/times is no incident/precedent/accident here. The rise of Shakespeare beginning with plays like ‘A Midsummer Night’s Dream’ signal/signalled/seagull the disappearance of his contemporary/contemporaries/temporary, like Christopher Marlowe, from the historical recording/recorded/record. In modern factual/spiritual/cultural memory or in academia/academic/academically their presence has been foreshadow/overbear/overshadowed by isolated genius.

IV Watch the videos and fill in the gaps in the text.








Gaiman 1)______ up this theme again in the final 2)______ of Shakespeare in ‘Sandman’, which is also not 3)______ the final issue of the series. Here Shakespeare is writing his 4)______ play ‘The 5)______. The second play at the end of his 6)______ that fulfils his 7)______ with Dream. His friend and sometimes 8)______ Ben Johnson comes to visit him and asks about the new play. “Have you been 9)______ poor Holinshed again? Or does Plutarch 10)______ the brunt of your 11)______?” This, of course, 12)______ the fact that Shakespeare 13)______ took many of his plots from 14)______ sources and 15)______ like those of Raphael Holinshed and Plutarch. Yet these sources, like small 16)______, like Christopher Marlowe and Ben Jonson, do not 17)______ against the massive 18)______ that is Shakespeare. An example: back in the first 19)______ in 1789 at their fourth meeting Hob Gadling tells Dream he has seen a 20)______ of King Lear mentioning: “The 21)______ have given it a happy 22)______”. “That will not 23)______”, - Dream says: “the Great Stories will always return to their 24)______ forms”. Here Gaiman is playing with us, he knows what the 25)______ man epitomized by Hob Gadling does not. That it was Shakespeare who 26)______ the ending. The 27)______ versions on which Lear was 28)______ did have a happy ending, but those versions are forgotten. And yet, by having Dream say “the great stories will always return to their original forms”, Gaiman 29)______, perhaps, the key theme of the 30)______ series. The power of dreams to 31)______ reality. In the second issue Oberon, king of Faerie, watches Shakespeare’s play about himself and says to Dream: “But things never 32)______ thus”. Thus Dream 33)______ apropos of this theme: “Things need not have happened to be 34)______. Tales and dreams are the 35)______ truths that will endure when mere facts are 36)______ and ashes and forgot”. The very next panel 37)______ the line from ‘A Midsummer Night’s Dream’ that 38)______ the power of stories. ‘The best in this kind are but 39)______. And Gaiman, like Shakespeare, 40)______. These shadows, these 41)______ of reality, 42)______ as they are, may come in time to replace the 43)______ thing. Indeed, Shakespeare was the 44)______ for extremely powerful stories. His 45)______ of culture, of love and madness in many ways created the age we still live. We are all in a very real sense living in the dreams of Shakespeare. Sandman is a 46)______ work of art, coming and 47)______ comics into a higher literary 48)______ and pulling, like Shakespeare’s work, on a vast 49)______ of 50)______, religious, and literary 51)______. It’s fitting that Gaiman is more interested in Shakespeare the 52)______, than his work. Shakespeare, Dream, and Gaiman, like I said, are all 53)______ for one another. And each, in their turn, have to examine the 54)______ of telling great 55)______. The largest part of that cost, it seems, is 56)______. “I watched my life as if it were happening to someone else”, - Shakespeare tells Dream: “My son died and I was 57)______. But I watched my hurt and even 58)______ it a little. For now I could write a real death, a true 59)______.” In three issues that span the series Neil Gaiman treats these 60)______ of genius and isolation within a larger framework of a story that is 61)______ about stories. The inclusion of Shakespeare 62)______ the uneasy 63)______ between stories, collective dreams, and those who 64)______ them. History and 65)______ amend Shakespeare to fit their 66)______, just as Gaiman does by bringing him to life in the 67)______ of Sandman. Gaiman imagines him isolated from his own life as history has isolated him above his time and 68)______. Even as we make our 69)______, our work makes us. And it can 70)______ us too. In other words, dreams really do come true.


V Watch all the parts of the video and answer the questions.
What genre is Neil Gaiman’s ‘Sandman’?
What are the main characters and plot lines in ‘Sandman’?
What do characters in ‘Sandman’ personify?
What role does Shakespeare play in the series? How often do readers meet this character and under what circumstances does this character appear?
What literary and cultural references does ‘Sandman’ include?
What bargains does Dream strike?
What does Dream symbolize?
Why does Dream believe that people never know the cost of having their dreams come true?
What plays by Shakespeare are mentioned in the series? What is the role of those plays for the plot of ‘Sandman’?
What is the price of genius in ‘Sandman’? Are people ready to pay it?
What price does Shakespeare pay to become the famous playwright?
How does Gaiman show that Shakespeare became the significant figure in literature?
Why does the author address the problem of original sources and truth of stories? Which are more true and lasting the series?
What are the main themes in ‘Sandman’ and how does Gaiman treat those?


  
VI Watch the video and read the text above. Say if the statements below are true or false. Correct the false statements.
 1 Neil Gaiman’s ‘Sandamn’ is a poem about Death.

2 Dream is one of the main characters, his other names are Sandman and Morpheus.
3 The series play on the meaning of the word ‘dream’: dream is seen as a goal that people want as well as the images and visions that people see at night.
4 In the series the problem of death is also addressed.
5 In the series some characters strike a deal with Death.
6 In the series Death is a male character.
7 ‘A Midsummer Night’s Dream’ is a play written by Shakespeare about death.
8 Gaiman incorporates great playwrights like Marlowe, Shakespeare, Shaw, and Ibsen into his story.
9 In the series mythical creatures come to see the play written by people about them.
10 Shakespeare is an analogue for ordinary men in the series.
11 Shakespeare’s family are very supportive and understanding, they share the author’s success in the series.
12 Marlowe’s death   in the series symbolizes the changes of literary traditions and the rise of Shakespeare as one of the greatest playwrights.
13 Shakespeare and Marlowe are rivals in the series.
14 In the series death and loss are among the sources of inspiration for the writers, Shakespeare becomes less human and more detached as a literary genius.
15 ‘Sandman’ implies that plots of some plays by Shakespeare were not original.
16 The series suggests that ordinary people may be mistaken by the final scenes in  ‘King Lear’ as the original story the play is based on had a tragic ending.   
17 Towards the end of the series Shakespeare and Dream strike a new deal and the playwright becomes immortal.
18 Towards the end of the series Shakespeare comes to realise the real price a genius has to pay.
19 Hob Gadling is another aspiring writer who wanted to become as famous as Shakespeare.

Sunday, 15 April 2018

Movie Geometry. Shaping the Way You Think


Movie Geometry.
 Shaping the Way You Think


I Study the active vocabulary and focus on Ukrainian equivalents of English words.




think hard думай серйозно
match підходити
consistent послідовний
suggest запропонувати
filmmaker режисер
animation мультиплікація
reductive дуже спрощений
evil лихий
feature риса
pointy загострений
loveable привабливий
coincidence збіг
fluffy пухнастий
threatening загрозливий
scary страшний
recognizable якого можна упізнати
subtly тонко
emit видавати
wicked огидний
vulnerable вразливий
cartoonish карикатурний
jawline щелепа
eyebrow брова
old-fashioned старомодний
sturdy стійкий
firm непохитний
familiar знайомий
rigid жорсткий
framing обрамлення
trapped упійманий в пастку
surveillance спостереження
spying шпигунство
jail cell тюремна камера
lifestyle спосіб життя
emphasize підкреслити
guide вести
blinds жалюзі
rewatch передивлятися
villain злодій, лиходій
be in good shape бути в порядку




II Vocabulary focus. Study the words and  word combinations, check your understanding using flashcards, practise their translationspelling. Check your knowledge in the test. Play matching vocabulary game (match words to their translations to make cards disappear)  and save the planet from asteroids by typing in correct translation of the words.

III Look at the example of game characters below. They are Nintendo’s Luigi and Mario (left) and their twins Waluigi and Wario (right). Pay attention to the use of shapes in the design of these characters. Which characters are created with the help of smooth and round shapes? Which characters use triangles and angular shapes more? Which of the characters in your opinion are good ones and which are evil?  




IV Focus on the meaning of shapes. In cartoons and video games shapes often show a character’s personality. Look at the examples below. Do you know these characters? Are they good or evil ones? Find information about the games and cartoons these characters appear in. Did you get their personality right? Read the explanation below.


Circles. Curved and circular shapes are considered to be friendly as they have no sharp or dangerous corners. Circular shapes in nature are soft and harmless. These shapes are used to create. Many of the most well-known protagonists are designed around circular concepts.
Squares. Square-like shapes are connected to straight vertical and horizontal lines that symbolize strength, stability and confidence. Squares can both be large and daunting or comforting and clumsy. They are often used to create stubborn characters and are commonly used for superheroes or the heavy characters.
Triangles. Triangles are connected to diagonal lines and are the most dynamic of the three shapes. Bad guys and villains are often based upon triangular concepts, as they appear malicious, sinister and communicate with aggression. It is the circle’s opposing shape and often used for antagonists.

Shapes are a very powerful tool, especially in the video games. Artists create characters that have different shapes and proportions. Shape is the key to communicating a basic idea. Most famous characters have very distinct silhouettes that are easy to read and are not mistaken for someone else. It is very important to design characters around major shapes.

V Watch the video and fill in the gaps with the words from the list. There are some words you don’t need to use.



characteristics; people; matte; languages; brain ; triangle; hard; consistent ;
persistent; meaning ; reductive; prism; think; result; basics; matches; shapes;
asked; space; filmmakers ; half ; matter;  consistent; circle; suggest ; containing;  rain; animation; story; tongue; cultural; place ; characters;

  
-“All right. Think 1)_______. What is it?”
-“Circle.”
-“Close.”
Let’s say I showed you two 2)_______: shape 1 and shape 2. And then I 3)_______you which of these shapes 4)_______the word ‘Bouba’ and which matches the word ‘Kiki’. For 98% of 5)_______shape one is ‘Kiki’ and shape two is ‘Bouba’.  And it doesn’t 6)_______if you’re from America, India, or you’re two and a 7)_______years old. This 8)_______is extremely 9)_______across all cultures and 10)_______. So what does it mean? I want to 11)_______that with this study we can see how the 12)_______gives abstract 13)_______to many different shapes in a 14)_______way. And 15)_______use this phenomenon to tell their 16)_______. The best 17)_______to see this idea has to be 18)_______, where animators can make objects and 19)_______from any shape they want. Let’s start with the 20)_______: 21)_______, square, and 22)_______. This may seem 23)_______, but these shapes say a lot more than you may 24)_______.


VI Watch the video again and choose the correct option to complete the sentences.



Evil/Devil/Easel characters are drawn like Kiki, they have harper/sharper/charter features, pointy poses/roses/noses, ears, and long curly fingers/anger/angry. And the lovingly/adorably/loveable characters are designed/designer/design like Bouba, soft and round. Is it a coincidence that the fluffiest and least threatening character in motion/animation/portion is named Baloo? To me this whole perception/concept/accept makes intuitive sense. Our brains/drains/ gains are designed to see sharp and pointedly/appointed/pointy things as more threatening/threatened/threat.
“It’s too round on the top. It needs to be pointy. Round is not vary/very/scary. Pointy is scary.”
Notice how I can draw/crawl/doe the nicest and most recognize/recognizable/likeably character in animation with three cubicles/circus/circles. And notice how the devil/evil/daredevil is commonly represented as a collector/collection/collectable of angles/diagonals/triangles. But do it a little more subtly/sturdily/secret, and you’re able to emit an motion/emotional/commotion response to the viewer without them even noticing/noting/pacing. It steepens/happening/happens during one of my favourite movie/moving/move it moments of all time. When we see the wicked arcane/arcade/villain transform from Kiki into a round vulnerable/vulnerably/carnival Bouba.
You may think this only supply/supplies/applies to animation. But is it coincidence/incident/coincide that Darth Vader’s mask has this shape/race/cape and Lord Dark helmet, the cartoonish and antic/comedic/cosmetic parody of Darth Vader, has this shape? One of the harp/sharpest/happiest villains is Maleficent. And they even try to keep her pointy jawline/brow line/jaw align and eyebrows in the live-action retake/remade/remake. Following these same principles/princes/princesses, what does it mean when you call somebody a pair/air/square? It means they’re boring/touring/squaring, maybe they’re old-fashioned. But a square can also symbolize/symbol/epitome something that is sturdy and form/conform/firm. Sounds family/familiar/liar? Squares are rigid and slow/glow/grow to change. If the world isn’t how they want it to be, maybe they get a little anger/danger/angry.
“Right, after you eat that!  AAA”


VII Study the examples from a cartoon Up. What shapes are used to create characters of Dug, Carl, Charles Muntz and Alpha? What meaning do these shapes have? What ideas about the characters’ personality does the use of shape give you? Try to guess each character’s personality.


 Answer: One of the main characters of Up, produced by Pixar Animation Studios, is a stubborn old man Carl who just wants to stay home and has a static manner. His characteristics are demonstrated in his square-like shape. Charles Muntz, the antagonist (the evil character), has an angular concept especially in his head, shoes and cane. The jacket also gives him a very triangular shape. Muntz’s dog, Alpha, also has a threatening appearance compared to Dug’s friendly look, the two dogs are drawn creating a contrast between a triangle and a circle. Aggressive dogs have angular concepts than the family dogs.

VIII Watch the video and fill in the gaps in the text.





If you really want to think 1)_______, the world of film exists inside a rectangular 2)_______. A lot of important 3)_______comes from framing. The most significant 4)_______to look for is probably the frame within the 5)_______. This is used to show a 6)_______trapped in their current 7)_______. Another less common, but equally 8)_______frame within the frame, is the 9)_______which gives the geometric impression of surveillance and 10)_______. To go a 11)_______deeper than the frame within the frame, you can use 12)_______to create a visual jail 13)_______in the frame, whether it’s through blinds in an office or even a 14)_______screen. A collection of 15)_______and horizontal lines can 16)_______a character is not only trapped, but held 17)_______in their current lifestyle. These shots use geometry as a 18)_______of visual 19)_______.
“As far back as I can 20)_______, I always wanted to be a gangster.”
Without us even 21)_______it, framing is filled with 22)_______. Geometry is everywhere, and the same 23)_______apply. Triangles can emphasize power 24)_______, linear framing can show physical 25)_______, where 26)_______lines can guide our 27)_______. So the next time you rewatch your 28)_______movie try analysing the geometry of the 29)_______and characters. If you do that, then you’re in good 30)_______.
“What’s this one? A couple wavy lines?”
“Sorry. This isn’t your lucky day.”


IX  Watch all the parts of the video and answer the questions.
1. What is the association between shapes and characters in the movies and animation?
2. What shapes are associated with aggressive and evil characters? What examples of such characters can you give?
3. What shapes are used to represent likeable and good characters? What examples of such characters do you remember?
4. What shapes are believed to be scary?
5. How can a change from a villain to a positive character be shown with a help of shapes?
6. What shapes are used to create Maleficent in cartoons and the movie?
7. What emotions does a square represent? Is it always negative or positive?
8. How can shapes and line be used in films?
9. What is a frame within a frame?
10. How do directors use it and how can they create this effect?


X OVER TO YOU.
a) Think of your favourite cartoon character. Find an image of this character. Study the use of shapes and get ready to discuss the types of shapes used in this character design and the effect they have of your attitude to the character.
b) Think of your favourite movie scene or a scene from a cartoon. Find an image   of this scene (or create on yourself using Print Screen). Study the lines and shapes you can find in that scene. Get ready to discuss the types of shapes and lines used in that scene and the effect they have of you.
c) Examples above explain stereotypical character design that works well in many video games and movies. But sometimes it can be very effective for an artist to create interesting plays on common conceptions. It is possible to create a character design that is more unique and interesting. Not everything is always what it appears to be. For example, in Toy Story 3 (2010), produced by Pixar Animation Studios, the main villain is a soft and cuddly bear. It is modelled on a friendly circle. Here not shape, but another visual element is used to show his personality, colour. Purple is a colour that is often used to show evil and this is a great example of how a combination of visual elements together help in communicating a character’s personality.

          Find a similar example of unusual use of shape in character design.



The main antagonist Lotso, from Toy Story 3.